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Affichage des articles dont le libellé est entertainment. Afficher tous les articles
Affichage des articles dont le libellé est entertainment. Afficher tous les articles
mardi 10 avril 2012
Following Apple’s and Google’s Lead, Amazon Enables In-App Purchases
After a relatively short test period, Amazon announced Tuesday that developers can now set up in-app purchases within apps offered in the Amazon Appstore.
The move gives the developers an opportunity to earn more money through in-app upgrades, expansions, subscriptions (essential to publishers) and virtual good purchases. It also makes Amazon’s Appstore more competitive with Apple’s and Google’s app stores, both of which have enabled in-app purchasing since spring 2009 and spring 2011, respectively.
Like Apple and Google, Amazon will keep 30% of all revenue generated through in-app purchases.
Developers and publishers including Disney, Gameloft, G5 Entertainment, Conde Nast and Dow Jones were given early access to Amazon’s in-app purchasing API, and will begin offering in-app purchases Tuesday. In a statement, Larissa McCleary, director of marketing at G5 Entertainment, noted that enabling in-app purchases upped conversion rates and revenue in all of the games G5 offers in the Amazon Appstore.
In-app purchases are becoming an increasingly important source of revenue for developers. According to a study conducted by IHS, in-app purchases generated $970 million in revenue in 2011, accounting for 39% of all smartphone app revenue that year. Those figures are only expected to grow, bringing in $5.6 billion — 64% of all smartphone app revenue — in 2015.
Amazon released the above video to introduce developers to its new, in-app purchasing service.
The move gives the developers an opportunity to earn more money through in-app upgrades, expansions, subscriptions (essential to publishers) and virtual good purchases. It also makes Amazon’s Appstore more competitive with Apple’s and Google’s app stores, both of which have enabled in-app purchasing since spring 2009 and spring 2011, respectively.
Like Apple and Google, Amazon will keep 30% of all revenue generated through in-app purchases.
Developers and publishers including Disney, Gameloft, G5 Entertainment, Conde Nast and Dow Jones were given early access to Amazon’s in-app purchasing API, and will begin offering in-app purchases Tuesday. In a statement, Larissa McCleary, director of marketing at G5 Entertainment, noted that enabling in-app purchases upped conversion rates and revenue in all of the games G5 offers in the Amazon Appstore.
In-app purchases are becoming an increasingly important source of revenue for developers. According to a study conducted by IHS, in-app purchases generated $970 million in revenue in 2011, accounting for 39% of all smartphone app revenue that year. Those figures are only expected to grow, bringing in $5.6 billion — 64% of all smartphone app revenue — in 2015.
Amazon released the above video to introduce developers to its new, in-app purchasing service.
16:27 by Robert dawne · 0
lundi 30 janvier 2012
What Piracy? The Entertainment Industry is BOOMING!
We’ve pointed it out
numerous times in the past. Despite the rampant piracy, Hollywood and
other entertainment industries continue to break revenue and sales
records year after year.
In an excellent report commissioned by the CCIA, Techdirt’s Mike Masnick has has made an excellent overview of how well things go in the various entertainment industry sectors.
The report titled “The Sky is Rising” was presented at the MIDEM music business conference earlier today.
A summary of some of the key findings:
* According to MPAA, box office revenues grew 25 percent from 2006 to 2010 from $25.5 billion to $31.8 billion.
* Data from PricewaterhouseCoopers and iDATE show that from 1998-2010 the value of the worldwide entertainment industry grew from $449 billion to $745 billion.
* From 1999 to 2009 music concert sales in the US tripled from $1.5 billion to $4.6 billion
* Consumers’ choices growing as more movies are produced jumping from 5,635 films produced globally in 2005 to 7,193 in 2009.
* BLS data also show entertainment sector employment also grew 20 percent during that last decade and 43 percent for those identified as independent artists.
In addition to statistics, the report also lists many of the case studies that we’ve covered here at TorrentFreak, from Paulo Coelho to Louis CK.
n large part, the report is meant to counter the entertainment industry claims that their businesses have been ruined by piracy, and that the Internet has to be monitored and censored.
“Unfortunately, it feels like much of the debate about copyright law over the past few decades has been based on claims about the state of an industry that simply don’t match up to reality,” the report reads.
“Rather than decrying the state of the entertainment industry today and seeking new laws to protect certain aspects of the industry, we should be celebrating the growth and vitality of this vibrant part of our economy — while consumers enjoy an amazing period of creativity.”
“We hope that this report will help shift the debate away from a focus on a narrow set of interests who have yet to take advantage of the new opportunities, and towards a more positive recognition of the wide-open possibilities presented by new technologies to create, promote, distribute, connect and monetize. We’re living in a truly amazing time for the entertainment industry, and it’s time that our national debate reflects that reality.”
Let’s hope so.
In an excellent report commissioned by the CCIA, Techdirt’s Mike Masnick has has made an excellent overview of how well things go in the various entertainment industry sectors.
The report titled “The Sky is Rising” was presented at the MIDEM music business conference earlier today.
A summary of some of the key findings:
* According to MPAA, box office revenues grew 25 percent from 2006 to 2010 from $25.5 billion to $31.8 billion.
* Data from PricewaterhouseCoopers and iDATE show that from 1998-2010 the value of the worldwide entertainment industry grew from $449 billion to $745 billion.
* From 1999 to 2009 music concert sales in the US tripled from $1.5 billion to $4.6 billion
* Consumers’ choices growing as more movies are produced jumping from 5,635 films produced globally in 2005 to 7,193 in 2009.
* BLS data also show entertainment sector employment also grew 20 percent during that last decade and 43 percent for those identified as independent artists.
In addition to statistics, the report also lists many of the case studies that we’ve covered here at TorrentFreak, from Paulo Coelho to Louis CK.
n large part, the report is meant to counter the entertainment industry claims that their businesses have been ruined by piracy, and that the Internet has to be monitored and censored.
“Unfortunately, it feels like much of the debate about copyright law over the past few decades has been based on claims about the state of an industry that simply don’t match up to reality,” the report reads.
“Rather than decrying the state of the entertainment industry today and seeking new laws to protect certain aspects of the industry, we should be celebrating the growth and vitality of this vibrant part of our economy — while consumers enjoy an amazing period of creativity.”
“We hope that this report will help shift the debate away from a focus on a narrow set of interests who have yet to take advantage of the new opportunities, and towards a more positive recognition of the wide-open possibilities presented by new technologies to create, promote, distribute, connect and monetize. We’re living in a truly amazing time for the entertainment industry, and it’s time that our national debate reflects that reality.”
Let’s hope so.
14:07 by Robert dawne · 0
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