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Affichage des articles dont le libellé est developers. Afficher tous les articles
Affichage des articles dont le libellé est developers. Afficher tous les articles

mardi 1 mai 2012

RIM Demos BlackBerry 10, Offers Look Into Developer Hardware


Between BlackBerry World 2012 and the BlackBerry 10 Jam, RIM has its hands full at the moment. With all these BlackBerry fans together, what better place, though, to show-off the upcoming BlackBerry 10 platform? Just like we heard, RIM hasn't been showcasing any of the retail hardware that will launch with the OS, but that's not stopping it from demonstrating some of the software features of the platform, as well as give us a closer look at that developer's handset we recently saw leaked.

RIM's Thorsten Heins took the stage at BlackBerry World to show the audience some of what BlackBerry 10 will have to offer. He highlighted a new virtual keyboard, which considering the relative absence of hardware keyboards on rumored BB10 devices, is going to be hugely important to the system's acceptance. The company's design is all about gestures, using finger-swipes to choose predicted words and shift between keyboard layouts. Other highlights of the operating system include a graphical multitasking interface, again looking to gestures to let you swipe aside the current app and peek at what's running underneath.

As for the BB10 developer hardware, some details continue to remain elusive, but the bigger picture is coming together. RIM's confirmed the handset has a 4.2-inch 720p display. Supposedly, there's also a gigabyte of RAM and 16GB of internal flash storage. We're still wondering just what processor RIM chose to employ.

09:33 by Robert dawne · 0

mardi 10 avril 2012

Following Apple’s and Google’s Lead, Amazon Enables In-App Purchases


After a relatively short test period, Amazon announced Tuesday that developers can now set up in-app purchases within apps offered in the Amazon Appstore.
The move gives the developers an opportunity to earn more money through in-app upgrades, expansions, subscriptions (essential to publishers) and virtual good purchases. It also makes Amazon’s Appstore more competitive with Apple’s and Google’s app stores, both of which have enabled in-app purchasing since spring 2009 and spring 2011, respectively.
Like Apple and Google, Amazon will keep 30% of all revenue generated through in-app purchases.
Developers and publishers including Disney, Gameloft, G5 Entertainment, Conde Nast and Dow Jones were given early access to Amazon’s in-app purchasing API, and will begin offering in-app purchases Tuesday. In a statement, Larissa McCleary, director of marketing at G5 Entertainment, noted that enabling in-app purchases upped conversion rates and revenue in all of the games G5 offers in the Amazon Appstore.
In-app purchases are becoming an increasingly important source of revenue for developers. According to a study conducted by IHS, in-app purchases generated $970 million in revenue in 2011, accounting for 39% of all smartphone app revenue that year. Those figures are only expected to grow, bringing in $5.6 billion — 64% of all smartphone app revenue — in 2015.



Amazon released the above video to introduce developers to its new, in-app purchasing service.

16:27 by Robert dawne · 0

dimanche 4 mars 2012

From Zynga To Flipboard: Why All Eyes Are On China For The Next Mobile Boom


Editor’s note: Chris Shen is vice president at Chinese gaming company The9. Prior to joining The9, he served as group account director and account director for several advertising agencies in Shanghai and Taipei.
If you spend any time speaking with Western mobile companies, one topic that’s likely to pop up is their “China strategy.” Due to a mix of mobile penetration, sheer population, and popularity of the mobile web, Western mobile companies recognize there’s a lot of money to be made overseas.
The idea is not without merit: China is the world’s largest mobile market with almost one billion users, 69 percent of which access the Internet through their phones on a regular basis. As such, plenty of big-name Western mobile companies have already begun entering China. However, the mobile market is still immature with issues like fragmentation and piracy, making distribution exceedingly difficult for developers. China isn’t quite yet a home away from home for Western developers, but it’s poised to be the next big mobile market.
China’s lucrative potential is especially relevant for mobile developers. Mobile apps and games were popular in China well before the United States caught on, and the market is only going to get bigger. Smartphone adoption is picking up and opening a window for Western developers to introduce new titles, while in-app purchases are on the rise in China and app downloads have almost tripled in the last year (more on that in a second).
Rise of the Smartphones
China has over 980 million mobile users. While this number is staggering, the majority of users own feature phones. As such, many local developers create apps that cater to feature phones. However, in the past few years, smartphone adoption — both iOS and Android devices — has increased significantly. According to research firm Strategy Analytics, almost 24 million smartphones were shipped to China in 2011, surpassing the number of devices in the U.S. This trend is still gaining steam and creating a profitable window for Western iOS and Android app and game developers. The9 and GREE recognized this trend early and established the $100 million Fund9 to help developers port their games to Android and distribute them in China.
Loads of Downloads
In addition to a massive user base, China’s mobile activity is also skyrocketing. More people are downloading more apps and games. According to mobile analytics site App Annie China’s mobile download numbers have grown by almost 300 percent in the last year. Additionally, research firm Distimo reported that over 30 percent of Apple’s App Store downloads were coming from China by the end of 2011, as opposed to only 18 percent at the beginning of that year.
In-App Purchases and Virtual Goods
China’s massive mobile potential is more than just a numbers game. It’s true that there are more mobile users in China than anywhere else, but they’re also starting to spend more. A lot more. According to App Annie, mobile revenue in China has nearly tripled in the last year, increasing by 187 percent. This is partially due to Apple’s recent announcement that they’re going to start accepting App Store payments in Chinese yuan. Now Western game developers can seamlessly offer virtual goods to China’s huge audience.
Western mobile companies can’t afford to ignore the Chinese market. A good example of this is Flipboard. Before launching in China, Flipboard was plagued by multiple clone apps that grew in popularity in the app’s absence. Since launching in China’s App Store, the company has been successful partnering with big-name companies like Sina and Renren. Hit mobile game maker, Rovio, saw a similar problem with loads of unlicensed Angry Birds (even a theme park) being sold in China. Their solution: open an entire Angry Birds store in China.
There’s more incentive to enter China than just to protect a brand. Companies like CrowdStar, GREE, and Zynga have all announced China ambitions.
As China’s mobile market continues to mature, it’s safe to assume that issues like piracy and fragmentation will become less problematic. For mobile game developers looking to cash in on China today, there are still some ways they can bring their apps over successfully. Finding a local partner to help with distribution, security, and catering to a Chinese audience will ensure a more successful launch.
Companies like The9 recognize both China’s complexity and its opportunity, and are eager to work with Western app developers. By leveraging carrier partnerships and working with multiple distribution channels, local partners can eliminate the headache of entering China.
Developers also need to localize their apps if they want them to succeed in China. This means not only translating apps into Chinese, but also customizing design aspects to meet cultural preferences and various channel requirements.
China is a beast already and it’s only going to get bigger. As Apple and Google continue to penetrate the market and cater to Chinese audiences, there will be a great window of opportunity for Western developers to rake in the yuan.
[image via flickr/bfishadow]

09:19 by Robert dawne · 0