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Affichage des articles dont le libellé est china. Afficher tous les articles
Affichage des articles dont le libellé est china. Afficher tous les articles
dimanche 4 mars 2012
From Zynga To Flipboard: Why All Eyes Are On China For The Next Mobile Boom
Editor’s note: Chris Shen is vice president at Chinese gaming company The9.
Prior to joining The9, he served as group account director and account
director for several advertising agencies in Shanghai and Taipei.
If you spend any time speaking with Western mobile companies, one topic that’s likely to pop up is their “China strategy.” Due to a mix of mobile penetration, sheer population, and popularity of the mobile web, Western mobile companies recognize there’s a lot of money to be made overseas.
The idea is not without merit: China is the world’s largest mobile market with almost one billion users, 69 percent of which access the Internet through their phones on a regular basis. As such, plenty of big-name Western mobile companies have already begun entering China. However, the mobile market is still immature with issues like fragmentation and piracy, making distribution exceedingly difficult for developers. China isn’t quite yet a home away from home for Western developers, but it’s poised to be the next big mobile market.
China’s lucrative potential is especially relevant for mobile developers. Mobile apps and games were popular in China well before the United States caught on, and the market is only going to get bigger. Smartphone adoption is picking up and opening a window for Western developers to introduce new titles, while in-app purchases are on the rise in China and app downloads have almost tripled in the last year (more on that in a second).
Rise of the Smartphones
China has over 980 million mobile users. While this number is staggering, the majority of users own feature phones. As such, many local developers create apps that cater to feature phones. However, in the past few years, smartphone adoption — both iOS and Android devices — has increased significantly. According to research firm Strategy Analytics, almost 24 million smartphones were shipped to China in 2011, surpassing the number of devices in the U.S. This trend is still gaining steam and creating a profitable window for Western iOS and Android app and game developers. The9 and GREE recognized this trend early and established the $100 million Fund9 to help developers port their games to Android and distribute them in China.
Loads of Downloads
In addition to a massive user base, China’s mobile activity is also skyrocketing. More people are downloading more apps and games. According to mobile analytics site App Annie China’s mobile download numbers have grown by almost 300 percent in the last year. Additionally, research firm Distimo reported that over 30 percent of Apple’s App Store downloads were coming from China by the end of 2011, as opposed to only 18 percent at the beginning of that year.
In-App Purchases and Virtual Goods
China’s massive mobile potential is more than just a numbers game. It’s true that there are more mobile users in China than anywhere else, but they’re also starting to spend more. A lot more. According to App Annie, mobile revenue in China has nearly tripled in the last year, increasing by 187 percent. This is partially due to Apple’s recent announcement that they’re going to start accepting App Store payments in Chinese yuan. Now Western game developers can seamlessly offer virtual goods to China’s huge audience.
Western mobile companies can’t afford to ignore the Chinese market. A good example of this is Flipboard. Before launching in China, Flipboard was plagued by multiple clone apps that grew in popularity in the app’s absence. Since launching in China’s App Store, the company has been successful partnering with big-name companies like Sina and Renren. Hit mobile game maker, Rovio, saw a similar problem with loads of unlicensed Angry Birds (even a theme park) being sold in China. Their solution: open an entire Angry Birds store in China.
There’s more incentive to enter China than just to protect a brand. Companies like CrowdStar, GREE, and Zynga have all announced China ambitions.
As China’s mobile market continues to mature, it’s safe to assume that issues like piracy and fragmentation will become less problematic. For mobile game developers looking to cash in on China today, there are still some ways they can bring their apps over successfully. Finding a local partner to help with distribution, security, and catering to a Chinese audience will ensure a more successful launch.
Companies like The9 recognize both China’s complexity and its opportunity, and are eager to work with Western app developers. By leveraging carrier partnerships and working with multiple distribution channels, local partners can eliminate the headache of entering China.
Developers also need to localize their apps if they want them to succeed in China. This means not only translating apps into Chinese, but also customizing design aspects to meet cultural preferences and various channel requirements.
China is a beast already and it’s only going to get bigger. As Apple and Google continue to penetrate the market and cater to Chinese audiences, there will be a great window of opportunity for Western developers to rake in the yuan.
[image via flickr/bfishadow]
If you spend any time speaking with Western mobile companies, one topic that’s likely to pop up is their “China strategy.” Due to a mix of mobile penetration, sheer population, and popularity of the mobile web, Western mobile companies recognize there’s a lot of money to be made overseas.
The idea is not without merit: China is the world’s largest mobile market with almost one billion users, 69 percent of which access the Internet through their phones on a regular basis. As such, plenty of big-name Western mobile companies have already begun entering China. However, the mobile market is still immature with issues like fragmentation and piracy, making distribution exceedingly difficult for developers. China isn’t quite yet a home away from home for Western developers, but it’s poised to be the next big mobile market.
China’s lucrative potential is especially relevant for mobile developers. Mobile apps and games were popular in China well before the United States caught on, and the market is only going to get bigger. Smartphone adoption is picking up and opening a window for Western developers to introduce new titles, while in-app purchases are on the rise in China and app downloads have almost tripled in the last year (more on that in a second).
Rise of the Smartphones
China has over 980 million mobile users. While this number is staggering, the majority of users own feature phones. As such, many local developers create apps that cater to feature phones. However, in the past few years, smartphone adoption — both iOS and Android devices — has increased significantly. According to research firm Strategy Analytics, almost 24 million smartphones were shipped to China in 2011, surpassing the number of devices in the U.S. This trend is still gaining steam and creating a profitable window for Western iOS and Android app and game developers. The9 and GREE recognized this trend early and established the $100 million Fund9 to help developers port their games to Android and distribute them in China.
Loads of Downloads
In addition to a massive user base, China’s mobile activity is also skyrocketing. More people are downloading more apps and games. According to mobile analytics site App Annie China’s mobile download numbers have grown by almost 300 percent in the last year. Additionally, research firm Distimo reported that over 30 percent of Apple’s App Store downloads were coming from China by the end of 2011, as opposed to only 18 percent at the beginning of that year.
In-App Purchases and Virtual Goods
China’s massive mobile potential is more than just a numbers game. It’s true that there are more mobile users in China than anywhere else, but they’re also starting to spend more. A lot more. According to App Annie, mobile revenue in China has nearly tripled in the last year, increasing by 187 percent. This is partially due to Apple’s recent announcement that they’re going to start accepting App Store payments in Chinese yuan. Now Western game developers can seamlessly offer virtual goods to China’s huge audience.
Western mobile companies can’t afford to ignore the Chinese market. A good example of this is Flipboard. Before launching in China, Flipboard was plagued by multiple clone apps that grew in popularity in the app’s absence. Since launching in China’s App Store, the company has been successful partnering with big-name companies like Sina and Renren. Hit mobile game maker, Rovio, saw a similar problem with loads of unlicensed Angry Birds (even a theme park) being sold in China. Their solution: open an entire Angry Birds store in China.
There’s more incentive to enter China than just to protect a brand. Companies like CrowdStar, GREE, and Zynga have all announced China ambitions.
As China’s mobile market continues to mature, it’s safe to assume that issues like piracy and fragmentation will become less problematic. For mobile game developers looking to cash in on China today, there are still some ways they can bring their apps over successfully. Finding a local partner to help with distribution, security, and catering to a Chinese audience will ensure a more successful launch.
Companies like The9 recognize both China’s complexity and its opportunity, and are eager to work with Western app developers. By leveraging carrier partnerships and working with multiple distribution channels, local partners can eliminate the headache of entering China.
Developers also need to localize their apps if they want them to succeed in China. This means not only translating apps into Chinese, but also customizing design aspects to meet cultural preferences and various channel requirements.
China is a beast already and it’s only going to get bigger. As Apple and Google continue to penetrate the market and cater to Chinese audiences, there will be a great window of opportunity for Western developers to rake in the yuan.
[image via flickr/bfishadow]
09:19 by Robert dawne · 0
lundi 20 février 2012
Court Reportedly Rules Against Apple In China As The iPads Keep Rolling Out Of Foxconn
A local court in the Guangdong province of China has apparently ruled
against Apple in its ongoing case against Proview over the iPad
trademark, with the decision that distributors should stop selling iPad
tablets in China.
The news is a step in the opposite direction from last week, when it looked like Apple was gaining the upper hand over Proview, with a court ruling in Apple’s favor, and documents detailing a brand-name transaction between the two companies. Apple’s legal representatives are now also threatening legal action against Proview for defamation.
But while that Apple China story continues to remain murky, another one is getting more light shed on it: amid the saga around working conditions at the Foxconn plants that make Apple devices like the iPad comes a new video of what life is like inside one of the plants that make them.
In the Proview trademark dispute, a lawyer for Proview, Xie Xianghui, told the Associated Press (via CNBC) that the Intermediate People’s Court in Huizhou, in the Guangdong province, had ruled against Apple and that “distributors should stop selling iPads in China.”
But it appears that the bureaucratic Chinese legal system is playing a role here, too: Proview has lodged cases in different municipalities, and so this decision, even if it is put in place, may not have much of an impact on a national level. AP notes that Proview has taken its case to no less than 40 cities to request blocks on sales.
The situation is all the more confusing because last week, Apple actually appeared to get a favorable ruling over the same trademark issues. In arguing that case, it also emerged that Apple had documentation proving their ownership of the trademark, which Proview had originally registered in 2001 but Apple bought for $55,000. (One court in China in December ruled that Proview was not bound by that agreement.)
Apple’s case is still pending in mainland China, while it has also lodged an appeal against a separate Proview ruling in the same province.
Update: More intrigue in this trademark dispute. It has also emerged that Apple’s legal representatives have sent a letter (first reported by PC World) to Proview outlining the story as it sees it, and ending it with a threat that they “reserve all rights to take further legal action” against those who make defamatory statements or interfere with Apple’s business as a result.
Meanwhile, the Foxconn video, which will be broadcast on “Nightline” on ABC on Tuesday, is the first time that a news organization has been able to film inside the factories that assemble Apple products. In the video preview posted at the link above, the lighting is bright, the workers diligent and the environment almost hospital-like.
That ABC needed Apple and Foxconn’s permission to film may raise questions over whether there is still a story that is not being told — although to be fair we are getting to see more here than ever before, and for those who are always on the search for more information, that can only be a good thing.
Foxconn International Holdings Limited, through its subsidiaries, provides vertically integrated manufacturing services for the handset and wireless communications industries. The company offers a range of manufacturing services to its customers, in connection with the production of handsets. It provides design services, such as industrial design, mechanical design, tooling design, and software design; manufacturing and assembly services; repair and refurbishment services that comprise antennae and accessory replacement, housing and cosmetic repairs, software upgrades, handset phasing, and swap and unit recovery;...
The news is a step in the opposite direction from last week, when it looked like Apple was gaining the upper hand over Proview, with a court ruling in Apple’s favor, and documents detailing a brand-name transaction between the two companies. Apple’s legal representatives are now also threatening legal action against Proview for defamation.
But while that Apple China story continues to remain murky, another one is getting more light shed on it: amid the saga around working conditions at the Foxconn plants that make Apple devices like the iPad comes a new video of what life is like inside one of the plants that make them.
In the Proview trademark dispute, a lawyer for Proview, Xie Xianghui, told the Associated Press (via CNBC) that the Intermediate People’s Court in Huizhou, in the Guangdong province, had ruled against Apple and that “distributors should stop selling iPads in China.”
But it appears that the bureaucratic Chinese legal system is playing a role here, too: Proview has lodged cases in different municipalities, and so this decision, even if it is put in place, may not have much of an impact on a national level. AP notes that Proview has taken its case to no less than 40 cities to request blocks on sales.
The situation is all the more confusing because last week, Apple actually appeared to get a favorable ruling over the same trademark issues. In arguing that case, it also emerged that Apple had documentation proving their ownership of the trademark, which Proview had originally registered in 2001 but Apple bought for $55,000. (One court in China in December ruled that Proview was not bound by that agreement.)
Apple’s case is still pending in mainland China, while it has also lodged an appeal against a separate Proview ruling in the same province.
Update: More intrigue in this trademark dispute. It has also emerged that Apple’s legal representatives have sent a letter (first reported by PC World) to Proview outlining the story as it sees it, and ending it with a threat that they “reserve all rights to take further legal action” against those who make defamatory statements or interfere with Apple’s business as a result.
Meanwhile, the Foxconn video, which will be broadcast on “Nightline” on ABC on Tuesday, is the first time that a news organization has been able to film inside the factories that assemble Apple products. In the video preview posted at the link above, the lighting is bright, the workers diligent and the environment almost hospital-like.
That ABC needed Apple and Foxconn’s permission to film may raise questions over whether there is still a story that is not being told — although to be fair we are getting to see more here than ever before, and for those who are always on the search for more information, that can only be a good thing.
Foxconn International Holdings Limited, through its subsidiaries, provides vertically integrated manufacturing services for the handset and wireless communications industries. The company offers a range of manufacturing services to its customers, in connection with the production of handsets. It provides design services, such as industrial design, mechanical design, tooling design, and software design; manufacturing and assembly services; repair and refurbishment services that comprise antennae and accessory replacement, housing and cosmetic repairs, software upgrades, handset phasing, and swap and unit recovery;...
11:30 by Robert dawne · 0
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